Description
As a Rendering Technical Artist, you will work closely with graphics programmers and artists to achieve the highest visual quality possible within limited resources, balancing final visual expression and performance.
Key responsibilities include :
1. Defining and optimizing performance-related specifications for art assets.
2. Managing resource consumption of lighting, effects, material shaders, meshes, post-processes, and animations, prioritizing visual elements that most enhance screen quality within a limited rendering budget.
3. Proactively implementing art assets into the engine early , identifying issues as soon as possible. If an asset fails to meet production specifications, you will provide feedback to the art team. If the specifications themselves are problematic, you will revise them. When modifications to the UE rendering pipeline are needed, you will collaborate with graphics programmers to solve issues.
4. Creating photorealistic shaders and controlling the final rendering expression related to shaders.
5. Fine-tuning key rendering elements such as lighting, shadows, effects, and post-processing to optimize the final visual output and performance (optional).
6. Defining clear asset production requirements by working backward from final visual goals, and proposing a streamlined and logical art production pipeline (optional).
Who We Look For
Unreal EngineにおけるLOD/ISM/Naniteなどの使用経験
UEまたは他のゲームエンジンでのノードベースシェーダー
Material Editor)を使用した3年以上の実務経験
PBRレンダリングおよびLookDevに関する基礎知識
Lighting ModelおよびComputerGraphicの基礎知識(Forward Rendering、Deferred Rendering、Translucent Rendering、G-buffer、BRDF等)
GI/Lightmap/Shadowmapなど、ライティング関連の基礎知識
3Dキャラクター/3D背景/3Dエフェクトいずれかのアートアセット制作経験(ポートフォリオ必須)
Houdiniの使用経験
Substance Designerの使用経験
3Dスキャンに関する経験
Job Requirements
Required Skills :
Experience using LOD, ISM, Nanite, etc., in Unreal Engine
3+ years of professional experience using node-based shaders (Material Editor) in UE or other game engines
Participation in photorealistic projects
Basic knowledge of PBR rendering and Look Development (LookDev)
Fundamental understanding of lighting models and computer graphics concepts, including Forward Rendering, Deferred Rendering, Translucent Rendering, G-buffer, BRDF, etc.
Basic knowledge related to lighting, such as GI, Lightmaps, and Shadowmaps
Preferred Skills (Optional) :
Experience creating 3D art assets in one or more of the following areas : characters, environments, or visual effects (portfolio required)
Experience using Houdini
Experience using Substance Designer
Experience with 3D scanning
Experience using DSLR cameras and drones for photography
35時間分を含みます。超過分は別途支給します。
09 : 30 ~ 18 : 30 休憩時間 60分
12 / 30~1 / 3)
12日 / 年(有給休暇とは別途付与)
GTL)
GPA)、団体長期障害所得補償保険(GLTD)
1万円 / 月)、 自己啓発手当(上限2万円 / 月)、 残業深夜食事手当(上限1200円 / 日)、 定期健診手当(上限7万5千円 / 年1回)
2回支給、2万円 / 1回)
EAP) 、慶弔見舞金 、永年勤続賞 / 休暇
Why Join Us?
Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Technical Artist • Osaka, Japan