Job Description
UNSEENに参加しませんか?一緒にKEMURIの世界を創りましょう!
UNSEENのコアゲームシステムの定義と実装をお手伝いいただきます。優れたエンジニアリングスキルを持ち、チームメンバーとコミュニケーションをとりながら、ゲーム制作のコア構築を作り上げるチームの一員になっていただきます。
NPCや戦闘システムに携わった経験のあるシニアゲームプレイエンジニアを求めています。
Job Description
Come join UNSEEN as a Senior Gameplay Engineer! Let's create the world of KEMURI together!
You will help define and implement our core game systems. The ideal candidate for this position possesses excellent engineering skills and engages cooperatively with other team members.
We are looking for a Senior Gameplay Engineer who contribute to the existing expertise within our engineering team and have experience working on enemies NPCs and combat systems.
Responsibilities :
Collaborate with designers and animators to implement new enemies actions and behaviorsPropose and expand creative ideas and solutionsWork on all stages of features development, from prototyping to production, debugging and optimizationCreate and maintain clean and documented C++ code and blueprintsParticipate in code reviews and other activities to facilitate team learning and collaborationMaintain a clear and efficient communication with other team membersRequirements
5年以上のゲーム開発経験C++のスキルUnreal Engineを用いたゲーム制作経験 (最低1本のタイトル)PC向け出荷タイトルのフルプロダクション・サイクルの経験(最低1本のタイトル)QAからのフィードバックを処理する能力PlusesUnrealのゲームプレイ能力システムの使用経験Environment Queryなど、Uneal の AI システムの使用経験Skills & Requirements
5+ years of professional game development experience as an engineerExcellent C++ proficiencyExperience with Unreal Engine (preferably on 1 or more shipped titles)Experience in full production cycles of 1 or more shipped console / PC titlesAbility to take ownership of game features, collaborating with design and art teams to drive iteration that enhance player experienceAbility to process feedbacks from playtests and QAAbility to work independently and autonomously, effectively managing tasks and responsibilities to meet project goalsGreat communication skills (verbal and written)English speaking and writing skills (Japanese is a plus)PlusesYou must reside within the Japan Standard Time or in close proximity as this position requires consistent teamwork with other members across departments.Understanding of combat / action gameplay designExperience working with Unreal’s Gameplay Ability SystemExperience using Unreal's AI systems such as Behavior Trees or Environment QueryExperience working on a multiplayer game